変更点

Stone Soup 0.13.2 (20140404)

  • More crash fixes.
  • More message improvements.
  • Long inscriptions in inventory are trimmed.
  • Inscriptions can show unicode.
  • Branch entrances can no longer be blocked by traps.
  • Autoexplore no longer mysteriously gets stuck.
  • Explore horizon no longer hides detected items.
  • Wanderers cannot start with both a shield and two-handed weapon equipped.
  • Avoid giving double piety for some collateral kills.
  • Monsters now use the correct number of charges when zapping rods.
  • Fixed various issues with inspecting unknown squares.

Stone Soup 0.13.1 (20131128)

  • Several crash fixes.
  • Several message improvements.
  • Spectral weapon and battlespheres behave better with stairs.
  • Wind blasts can no longer push monsters through walls.
  • Shadow creatures band members don't count towards the summon cap.
  • Awakened trees and flaying ghosts respect sanctuary.
  • Unfinished monsters shouldn't spawn anymore, and are identified if they do.
  • You can check \ when reading scrolls of identify.
  • clua/gearset works again.
  • Vampires can't use lich form anymore.
  • A tome of destruction evoke-fest exploit is no more.
  • Monsters can't swap weapons while berserk.
  • Fixed several bugs related to removed or disabled species/backgrounds.

Stone Soup 0.13 (20131011)

0.13 highlights

  • 新種族:ガーゴイル
  • 生い立ちのスカルドが一新された。
  • 地下墓地のモンスター郡が一新された。
  • 多くの発動アイテムが改善された。
  • 新アイテム: 蜘蛛の大袋
  • 地形生成を大幅に改善した。
  • 召喚術: 呪文毎の召喚上限が設定され、階段昇降で消滅するようになった。
  • 新スプリントマップ: ラインスプリント
  • A new race: Gargoyles.
  • A reimagined Skald background.
  • A thorough rework of the monster set in Crypt.
  • Improvements to many evokable items.
  • A new item: sack of spiders.
  • Massively overhauled layout generators.
  • Summoning school: per-spell limits and no stair following or pulling.
  • New Sprint map: linesprint.

Branches, environment

  • 新スプリントマップ:ラインスプリント by st
  • 分岐の出口は一つだけになった。(ダンジョンの出口は複数存在することもある)
  • 多くの新地形が大半の分岐に追加され、固有の地形を持たなかった分岐にも追加された。また、既存の地形にも変更や改善が加えられた。
  • 宝物庫専用の地形が幾つか用意され、その中央に入口が配置されるようになった。
  • 全ての時間制限のあるポータルの入口は警告を出すようになった。
  • 寺院から溢れた祭壇は、祭壇の集まりを作ることがある。
  • 新たな店:ガジェット店。発動可能アイテムを販売する。
  • 機械的な罠は特殊地形の外には出現しなくなった。
  • ゾットの罠で起こる効果が厳選され、ワンドの残数を吸い取る効果と招来の効果が選択肢に追加された。
  • A new Sprint map: "|||||||||||||||||||||||||||||" by st (otherwise known as linesprint).
  • Branches now have exactly one exit stair (except the Dungeon, which can, but is not guaranteed, to have more).
  • Many new layouts have been added to most branches, including unique layouts for branches that didn't have them; and numerous tweaks and improvements to existing layouts.
  • Vaults can now be placed at the centre of some layouts prepared to accept them there.
  • All portal vaults entrances that time out are now announced.
  • Temple overflow altars can now contain multiple altars.
  • New shop type: gadget shops, which sell evokable items.
  • Mechanical traps do not spawn outside of vaults.
  • Zot trap effects are now only a subset of the full set of miscasts, and have some new unique effects - draining of wand charges and Word of Recall (as per ironbrand convokers).

Character

  • 新種族:ガーゴイル。HPは低いが、優れた耐性を持ち、XL14で飛行能力を得る。
  • 泥エルフは削除された。
  • スカルドの生い立ちは新たな呪文書と新たな呪文に変更された。
    • Infusionは打撃毎にMPを消費して追加ダメージを与える。
    • Song of Slayingは殺戮修正を与え、モンスターを殺す度に修正が増す。(弱すぎるモンスターは除く)
    • Spectral Weaponは装備している武器の複製の幻影をつくりだす。幻影はあなたの近接攻撃に合わせて敵を攻撃する。
    • Song of Shieldingは精霊の盾と同様の効果を持つ。HPの減少の代わりにMPを減少させる。
  • 司祭の生い立ちは削除された。
  • 汚染された肉を食べることによる吐き気のステータスは削除された。汚染された肉を処理できないキャラクターが得る満腹度は減少した。
  • 不意打ちスキルは削除された。不意打ちの判定は隠密と該当武器スキルの平均を使用する。
  • 罠解除スキルは削除された。プレイヤーは(XL/3)レベルの罠解除スキルがあるかのように罠探知を行う。
  • 混沌の騎士は+2の通常武器の代わりに+0の混沌エゴの武器を開始時に持つようになった。
  • 新しいTier2悪魔の血族変異:魔法の盾
    • レベル1で精霊の盾
    • レベル2で魔法抵抗の上昇
    • レベル3で魔力が少ないとき体力の代わりに魔力を回復する
  • 酸、自己照準、焼夷の炎による死を正しく記録するようになった
  • ステータスがゼロ以下になっても直接死にはしなくなった。代わりに、さらなるステータスドレインがプレイヤーを困らせる。ステータスが0になるときの効果(卒倒、減速など)が持続する。
  • オーガの狩人とartificerはショートソードの代わりに棍棒を持ってゲームを開始する。
  • A new race: Gargoyles, with low natural HP but an impressive host of resistances and the ability to fly at XL14.
  • Sludge elves are no more.
  • The Skald background gets a reworked spellbook with four new spells:
    • Infusion grants additional melee damage costing MP with each strike;
    • Song of Slaying grants an incremental slaying bonus with every monster killed (of sufficient threat level);
    • Spectral Weapon creates an allied spectral clone of your weapon which strikes enemies in melee when you do.
    • Song of Shielding has a similar effect to Spirit Shield, trading HP loss for MP loss.
  • Priests are no more.
  • The nausea status from eating contaminated chunks has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
  • Stabbing skill is no more; stabs now depend upon the average of the character's stealth and weapon skill.
  • The Traps skill is no more; all characters detect traps as though they had (XL/3) Traps skill.
  • Chaos knights start with a +0 chaos weapon instead of a +2 normal weapon.
  • New tier 2 demonspawn mutation - "magic shield", giving spirit shield at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
  • Deaths to acid, self-targetting, and sticky flame now credit the appropriate monster/spell.
  • Draining a stat to zero can no longer directly kill the player; instead, further stat drain damages the player. The effects of a stat being at zero (fainting, slow actions, etc.) persist.
  • Ogre hunters and artificers now start with a club instead of a short sword.

Monsters

  • New/reworked Crypt monsters:
    • Wraiths, shadow wraiths, and eidolons drain speed instead of XP.
    • Eidolons deal more melee damage and can cast bolt of draining.
    • Phantasmal warriors can temporarily reduce their target's magic resistance and can blink closer to their foes.
    • Flayed ghosts gain a smite-targetted flaying attack, dealing temporary damage that scales with XP and goes away when the flayed ghost is killed and/or enough time passes.
    • Ancient champions, formerly a vault-specific monster, are now full randomly-generated monsters, coming with a band of skeletal warriors 50% of the time.
    • Vampire mages cast vampiric draining more often, and have slightly higher HD and HP; they also come with a band of vampires.
    • Rotting hulks are now plague shamblers, capable of inflicting a "retching" status effect that prevents food consumption; they generate a cloud of miasma on death.
    • Spectral things move at their full base monster speed.
    • Deep dwarf death knights gain slightly better attack power and starting equipment, and now come with a band of undead.
    • Flying skulls get a slight HP boost and a larger attack power boost.
    • Ghouls inflict rot half as often.
    • Curse skulls are capable of out-of-LOS movement, similar to wandering mushrooms, but preferring to place themselves where a player needs to move the most to actually reach them.
    • New monster: revenants, possessing a ghostly fireball attack and capable of creating clouds of ghostly flame, which do not harm undead and occasionally summon spectral things.
    • New monster: lost souls, who sacrifice themselves to heal nearby undead creatures or assume the shape of a nearby killed living creature; they can be summoned by deep elf death mages.
    • Necromancers don't come with necrophages, but do some with simulacra.
    • Unborn deep dwarves are now just unborn.
    • New monster: jiangshi, who move in short burts (like sixfirhies) and possess a vampiric melee attack.
  • New forest-themed monsters:
    • Spriggan assassins and enchanters, who attempt to disable the player with blowguns and hexes respectively before moving in for the kill.
    • Fauns, who hex the player before attacking from afar, and their larger brethren satyrs, who can empower their nearby allies.
    • Dryads, who can awaken the forest and summon vines to pull their enemies closer to trees.
    • Wind drakes, who can breathe powerful blasts of wind and airstrike the player.
    • Thorn lotuses, plants adrift on the water that pepper the player with thorns fired from afar.
    • Thorn hunters, who fire volleys of thorns and create briar patches to impede their foes' movements.
    • Spirit wolves, who can howl to summon additional spirit wolves at periodic intervals.
    • Ancient bears, a bear to rival a dire elephant and fire resistance.
    • Water nymphs, who can teleport their target to their home water area and strike down the player with said water.
    • Treants, slow-moving, tough plants home to a nest of wasps.
  • Other new monsters:
    • Tengu reavers, skilled with both steel and spells; appearing in the late dungeon and in Vaults.
    • Elemental wellsprings, aquatic enemies that fire primal waves at their foes while they're busy dealing with water elementals.
    • Deathcaps, summonable by curse toes - tougher wandering mushrooms with Drain Life.
  • New unique: Sojobo, king of the tengu.
  • Jory now spawns normally in the late dungeon, instead of being limited to vaults.
  • Adjustments to some tier 4 demons:
    • Orange demons' sting has a 50% chance of inflicting a Weakness status, which reduces the player's attack damage.
    • Blue devils have a swooping attack, where they can immediately move adjacent to the player and attack from up to four tiles away.
    • Red devils can now hop backwards from adjacent foes to make use of their now-guaranteed polearms' reaching attacks.
  • Adjustments to the elementals:
    • Water elementals have an asphyxiation attack which lasts as long as their target is next to them, and have slightly increased AC and HP.
    • Fire elementals (and fire vortices) deal pure fire damage.
  • Updated spell set for several monsters:
    • Draconian shifters:
      • Banishment is dropped.
      • A new monster spell: Dimension Anchor, which temporarily prevents teleportation, blinking, and Phase Shift.
      • A new monster spell: Blink Allies Encircling, which blinks nearby allies around the target.
      • Controlled Blink is replaced with Blink Away as an emergency spell.
    • Spriggan air mages:
      • Drop Swiftness.
      • New spell: Control Winds, which manipulates clouds (including putting out fores fires immediately), and improves allied ranged weapon accuracy.
    • Spriggan druids:
      • Drop Summon Caniforms.
      • New spells: Haste Plants, which hastes nearby plant-like enemies, and Druid's Call, which calls wildlife from elsewhere on the level to aid the druid.
    • The Enchantress:
      • Banishment is banished.
      • Gains Dimension Anchor (see draconian shifter entry above), Strip Resistance (lowers the magic resistance of the target), and Mass Confusion.
    • Curse toes:
      • No more Summon Undead.
    • Deep elf summoners:
      • Summon Demon replaced with Summon Vermin, which summons orange rats, spiders, and some other things.
    • Deep elf priests/high priests:
      • A new spell "Malign Offering", which steals HP from the target to give to their allies.
    • Deep elf mages:
      • Entirely new spellsets:
      • Freeze, Throw Icicle, Summon Ice Beast;
      • Bolt of Magma, Stone Arrow, Petrify;
      • Iskenderun's Mystic Blast, Slow, Venom Bolt, Blink;
      • Flame Tongue, Throw Flame, Sticky Flame, Fireball;
      • Magic Dart, Force Lance, Iskenderun's Mystic Blast, Iskenderun's Battlesphere.
    • Deep elf conjurers:
      • Only one spellset (bolt of fire, bolt of cold, lightning bolt, bolt of draining); the spell set with sticky flame has been removed.
    • Gloorx Vloq:
      • No longer has Invisibility as an emergency spell.
  • Speed adjustments to several monsters:
    • Speed 8: spiny worms, snapping turtles, guardian mummies (all previously speed 9).
    • Speed 10: jellies (previously 9).
  • Shadows can now turn invisible, allowing them to move faster and land a guaranteed stab attack on enemies.
  • The retribution effect for killing an apis now inflicts Weakness on the player, instead of healing nearby hostiles.
  • Giant fireflies can now signal nearby awake monsters in a manner similar to shouting.
  • Vault wardens can seal stairways in addition to doors.
  • Zombies no longer appear excessively out of depth in the early dungeon.
  • Orb run monster spawns no longer include weak monsters, and now include Orb Guardians.
  • Monster actions are now taken in order of speed, rather than any given monster taking all of its actions at once.
  • Removed monsters:
    • Laboratory rats.
    • War dogs (replaced by wolves with essentially matching stats).
    • Deep dwarf scions, necromancers, and artificers.
    • Deep elf soldiers.
    • A large number of vault-specific monsters.
  • Imps and other weak monsters no longer appear in Pan.
  • Nergalle appears earlier in the dungeon.
  • Lamia no longer comes with a band of minions.
  • Creatures other than natural creatures can now be frenzied; this causes them to attack anything in sight. The berserking effect of frenzy (might and haste effects) is limited to natural creatures.

Spells

  • New spells:
    • Searing Ray, a level 2 conjuration replacing Force Lance in the Book of Conjurations that deals damage over several consecutive turns.
    • Discord, a level 8 hex that attempts to frenzy all monsters in sight.
  • Summon Small Mammals now only ever summons one mammal, and is renamed to Summon Small Mammal as a consequence.
  • 100% of teleports on the orb run are delays (up from 50%).
  • Haunt adjustments:
    • Summons now fixate on their target.
    • Flayed ghosts are no longer summoned.
    • Friendlies are no longer targettable.
  • Olgreb's Toxic Radiance now poisons continuously over several turns (and deals impact damage); it also ignores the caster's poison resistance (if any).
  • Dragon Form is pure Transmutations (was Tmut/Fire for all but Draconians).
  • Force Lance is now level 5 (was level 2), with boosted range and damage to match.
  • Fulminant Prism now caps at 200 spellpower.
  • Swiftness can be cast in water; it doesn't operate in water, but it grants the status (which operates as expected when out of the water).
  • Summons caps are introduced. This acts on a per-spell basis, each spell has a fixed numerical limit for the number of summons active at any time. Going over this limit means your oldest summons will expire in a very short number of turns. Applies only to non-necromantic non-permanent summons.
  • Temporary summons will no longer follow the player down stairs.
  • Temporary summons expire when the player moves to a different level.

Items

  • The elemental evocation items have been reworked:
    • All no longer depend on elemental magic skill or nearby terrain, can summon multiple elementals, and have an XP-based recharge timer.
    • The lamp of fire fires up to three trails of flame in a given direction.
    • The fan of air elementals is now the fan of gales, and blows back nearby enemies.
    • The stone of earth elementals is now the stone of tremors; it causes rubble to fall from nearby rock, stone, or permarock walls to damage creatures adjacent to them, and has a chance to shaft creatures;
    • A new elemental evoker item - the phial of floods; it generates a wave of water which temporarily leaves a pool of water behind, and summons water elementals.
  • The dependence of armour penalties on strength has been adjusted; there are no longer magic strength numbers for lowest possible penalties.
  • Potions of gain <ability> have been replaced by potions of beneficial mutation, which grant the player a single beneficial mutation.
  • Scrolls of vorpalise weapons are now scrolls of brand weapon, and can rebrand weapons that already have a permanent brand affixed.
  • Scrolls of immolation have been reworked to inner flame everything in LOS.
  • Lear's chain mail is now Lear's hauberk - a +27 chain mail that covers all armour slots other than shields and cloaks.
  • The staves of energy eliminates 100% of spell hunger again, and includes the now-gone staff of channeling as well.
  • The staff of power scales with your maximum magic power.
  • Box of beasts has been reworked:
    • Has a fixed, random number of charges between 5 and 15 inclusive.
    • 1/3 chance to fail on usage with no bad effects.
    • When successful, generates a chimera; a new monster with three heads. Each head can be a different beast, picked from a list which provides better/stronger beasts at higher Evocations skill. The heads determine the attacks and abilities available to the monster.
  • New "sack of spiders" item:
    • Fixed charges between 5 and 15 inclusive.
    • On evoking, creates webs around you and releases spiders.
    • Number of webs and type/number of spiders scales with evocations.
  • Splint mail has been removed; chain mail is now 8 AC to compensate.
  • Needles of sickness have been removed.
  • Manuals do not need to be read to be activated; they're always on while in inventory.
  • The rod of striking now functions as a melee weapon - it expends charges to deal additional damage in melee.
  • Boots of running have a -1 movement delay (was -2).
  • The lantern of shadows' rate of shadow spawning scales with evocations, and the resulting shadows now wander instead of following the player.
  • New unrand: the +4 moon troll leather armour {Spirit MP+5 Regen}.
  • Adjustments to unrands:
    • Arga is now a broad axe.
    • Bullseye is now a large shield.
    • The shield of the gong no longer has guardian spirit; it is otherwise unchanged.
    • The knife of accuracy and boots of the Assassin are no more.
    • The lightning scales are now +6 (was +3).
  • Hammers do not generate outside of vaults.

Gods

  • Yredelemnul no longer gifts rotting hulks / plague shamblers.
  • Orcs encountering an orc priest for the first time are offered the chance to convert to Beogh on the spot.
  • Recite no longer paralyses the player; the player can take any action that doesn't involve the mouth while reciting.

Interface

  • For online play, explore_delay and travel_delay are instananeous by default.
  • Dungeon features with variable-colour tiles now display those colours in tiles (e.g. walls in the Abyss, the Elven Halls, and the Pan disco hall).
  • Examining a monster will display the spells monsters of its type are capable of using.

Technical

  • A port to OpenSolaris? (Dyson/Illumos).
  • MSVC compilation once again possible (Visual Studio [Express] 2012)

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Last-modified: 2014-09-29 (月) 12:51:46 (2070d)