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Stone Soup 0.18 (20160504)

Highlights

  • New god: Pakellas the Inventive.

Branches, Environment

  • Killing monsters in the Abyss eventually spawns exits and down-stairs.
  • Ziggurat portals no longer appear in Pan.
  • After clearing multiple ziggurats, enemies found in later ziggurats will be considerably more dangerous.
  • The Orcish Mines are now two levels, and generate fewer plain orcs. Gold generation is doubled to account for the shorter branch.
  • The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).

Character

  • A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
  • Formicids now have 0 Throwing aptitude (was -2).
  • Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
  • Breath abilities are no longer mutations and are now unique to draconians and nagas.
  • Throwing speed now works like weapons do, making it somewhat slower.
  • Weapon types no longer have distinct strength weights. Strength now only gives a bonus to damage, and dexterity only gives a bonus to accuracy.
  • Formicids can no longer dig while in most non-Formicid forms.
  • Statue Form now gives somewhat more AC.
  • Early-game attribute loss is recovered significantly more quickly.
  • rElec now reduces damage by two-thirds, rather than three-quarters.

Gods

  • New temple god: Pakellas the Inventive.
    • Grants MP on kills and passive wand charge identification. MP gained while full will eventually be turned into potions of magic.
    • Blocks MP regeneration and hates channeling.
    • Gifts wands, rods and miscellaneous evokables.
    • 1*: Quick Charge: uses a portion of current MP to recharge a wand or rod.
    • 3*: Device Surge: spends variable MP to apply power enhancers to your next use of an evocable item.
    • 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type.
  • Ashenzari now allows followers to curse items with an ability that consumes a scroll of remove curse, instead of using prayer to create curse scrolls.
  • Beogh no longer allows corpse sacrifice.
  • New Beogh 6* ability: Resurrection, reviving & converting dead orcs.
  • Followers of Elyvilon can pacify insects (again).
  • Monsters buffed by Gozag's wrath now remain buffed as long as they live.
  • Jiyva altars in Dungeon no longer appear as early.
  • Okawaru's abilities now cost less piety, but don't last as long at low Invocations skill.
  • Finesse is no longer blocked by stasis.
  • Piety given for a Ru sacrifice is more explicitly stated.
  • Sif Muna now grants miscast protection at 2* and amnesia at 4*, rather than the other way around.
  • Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
  • Yredremnul's Enslave Soul can now affect demons & holy beings.
  • Abandoning Yredelemnul now destroys your zombie minions.
  • Zin's Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).

Items

  • New items:
    • The amulet of dismissal, which may teleport away enemies that damage the player, but causes a brief combat penalty when equipped.
    • The amulet of reflection, which grants a few points of shielding that act as a shield of reflection.
    • The amulet of harm, which increases damage dealt to and by the wearer by 25%.
    • The amulet of magic regeneration, which increases MP regeneration after a warmup period.
    • The ring of resist corrosion, replacing the amulet.
    • Wands of acid, which cause significant damage and corrosion.
    • Wands of iceblast, which cause a partially irresistible explosion of cold.
    • A figurine of a ziggurat, which can be evoked to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
    • Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an executioner's axe that may create freezing clouds on those it strikes.
    • Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.
  • The Etheric Cage now multiplies gained contam, instead of generating it.
  • Sniper can no longer miss, and is now +9 (formerly +15).
  • The robe of vines now grants slightly less regeneration.
  • The Majin-Bo now speaks occasionally.
  • The captain's cutlass now causes bonus damage when disarming.
  • The amulet of Cekugob is now an amulet of dismissal.
  • The brooch of Shielding is now a +8 amulet of reflection with no AC or EV bonus.
  • Wearing an amulet of regeneration has no effect until the next time you are at full health.
  • A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed.
  • Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
  • Scrolls of enchant armour & enchant weapon no longer remove curses.
  • Potions of ambrosia now bypass clarity.
  • The evocable teleport property +Tele is removed. Rings of teleportation now only have the *Tele teleportitis effect.
  • Potions of cure mutation are slightly more common.
  • Potions of degeneration now cause 1-3 damage to every stat.
  • The Damnation card has been renamed to Exile.
  • Poison needles' effects scale with Throwing skill and weapon enchantment.
  • Arrows, bolts and sling bullets no longer have brands.
  • Removed items:
    • Amulets of resist mutation, stasis, warding, and corrosion.
    • Wands of cold, fire, frost, magic darts, invisibility, draining, and fireball.
    • Rods of destruction and of the swarm.
    • Ring of invisibility.
    • Potions of poison.
    • Needles of slowing.
    • Lanterns of shadows.

Monsters

  • New monsters:
    • Spark wasps, electric swarming insects appearing in Spider and Depths.
    • Iron giants, with the ability to throw you towards their pack of allies.
    • Doom hounds, who can howl to create a pack of dangerous creatures.
    • Deep elf archers, with skill in archery and hexes.
    • Deep elf elementalists, with mastery of elemental magic and the ability to turn rock into earth elementals to dig out entrenched foes.
    • Dart slugs, slow-moving, squishy gastropods with a ranged dart attack.
    • Howler monkeys, fast and extremely loud creatures, often found in packs.
    • Rime drakes, small flying lizards which breathe Flash Freeze.
  • Shadow Fiends are now Tzitzimimeh, made somewhat stronger and given attacks that surround their targets in a ring of miasma clouds.
  • Hellfire has been renamed to Damnation, and no longer melts ice.
  • Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an ability which applies (usually) positive status effects to nearby allies.
  • Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
  • Gloorx Vloq gains Summon Executioners and Black Mark.
  • Liches and Ancient Liches no longer have a long list of random spells, and return to a new set of fixed spellbooks.
  • Salamander stormcallers' chant does not need to be continuous; they now only need to try to cast Fire Storm at their target three times for it to trigger.
  • Entropy weavers' corrosion is now instant and smite-targeted, but only applies one level of corrosion.
  • Ice devils are now tier 4 demons, and are weakened slightly.
  • Hellwings now have the swoop attack formerly possessed by blue devils.
  • Shock serpents' discharge now only strikes whatever hit it.
  • Salamander mystics lose Localised Ignite Poison.
  • Deep elf high priests & sorcerers can no longer cast Summon Demon.
  • Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame.
  • Banishment from powerful monsters can now send you deeper into the Abyss than Abyss:1.
  • Deep elf mages are now stronger and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
  • The Sap Magic effect from demonspawn warmongers now has three fixed levels of success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level.
  • Demonspawn corruptors' Corrupt Body spell is now a single-target version of the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.
  • Ancient champions and death knights no longer have the Haunt spell.
  • Swamp worms are now amphibious and generate submerged, emerging to attack the player and never resubmerging.
  • Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.
  • Hell hogs now have Fireball, replacing Sticky Flame.
  • Giant eyeballs are now normal speed, but must stare thrice to paralyze.
  • Maurice can now steal from the floor as well as your inventory.
  • Natasha no longer becomes weaker upon revival.
  • Death cobs now drain speed, rather than causing hunger.
  • Monsters that drain speed can now do so even to creatures with rN.
  • Corroding monsters now reduces their AC by 8, rather than halving it.
  • Needles no longer strike unaware monsters more powerfully.
  • Removed monsters:
    • Octopode crushers.
    • (Plain) spiders.
    • Salamander firebrands.
    • Blue devils.
    • Brain worms.
    • Deep elf fighters, conjurers, priests, and summoners.
    • Trapdoor spiders.
    • Fire drakes.

Spells

  • New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
  • Hydra Form now has a fixed number of heads.
  • The Infusion spell has a lower power cap, scaling more quickly to the same damage bonus as before.
  • Song of Slaying now increases its slaying bonus with every kill, but caps at +9 total.
  • Tukima's Dance's power multiplier has been reduced.
  • Spectral Weapon now bases the strength of the summoned weapon on spell power instead of weapon skill.
  • Alistair's Intoxication is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.
  • Monstrous Menagerie is now level 7 (was 6).
  • Shadow creatures is now level 6 (was 5).
  • Passwall is now level 2 (was 3).
  • Ozocubu's Armour now slows movement slightly while active.
  • Removed spells: Stoneskin, Condensation Shield, Mass Confusion, and Phase Shift.

Interface

  • Earth elementalists now have their stones start on b.
  • Characters starting with a primary ranged weapon now have their melee weapon on b by default.
  • New autofight_warning option, to combat accidentally holding down tab.
  • An option is added to the butchering prompt to allow butchering only (e)dible corpses.
  • Auto-eat now triggers for ghouls if they are rotted.
  • The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
  • Many previously hardcoded forced mores are now optional and present in the default init.txt.
  • New character dump option: skill_gains, which shows when skills were gained.
  • A s(T)atus effect lookup has been added to ?/.

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Last-modified: 2017-10-13 (金) 21:44:39 (784d)