変更点
Stone Soup 0.19.1 (20161123) †
Bugfix Release †
Demon tridents are two-handed for small races, as intended.
Allow Dith shadow to attack diagonally and to reach.
Many other bug-fixes and cleanups.
Stone Soup 0.19 (20161031) †
Highlights †
New gods: Uskayaw the Reveler and Hepliaklqana the Forgotten.
New portal: the Desolation of Salt.
Sif Muna and Nemelex Xobeh have been dramatically reworked.
Long blades have a new passive effect, 'riposte'.
Branches, Environment †
New timed portal vault: the Desolation of Salt, appearing in Elf and Vaults.
Six new enemies, including swarms of fragile golems with supporting allies.
Open terrain layout with large, opaque clouds to use as cover.
Many powerful artefacts resting within ancient ruins.
Volcanoes are now much more dangerous, but offer better rewards.
Lair is now six floors (formerly eight).
Slime is now five floors (formerly six).
The Slime treasure vault's walls disappear entirely on their master's death.
Webs are no longer destroyed after creatures escape from them.
Beogh will no longer smite creatures that destroy orcish idols.
Lair and Orc no longer have ambient noise.
Storm cloud damage is more common and much less severe.
Non-opaque clouds created by the player vanish instantly when out of LOS.
The Orb's translocation restrictions now apply throughout the Zot branch.
Character †
Flight or transformations expiring over deep water or lava no longer causes instant death. Instead, they cause heavy drain over time until reaching land.
Potions, scrolls and books can be used while still on the floor.
Resistances granted by rN (to e.g. Pain effects) now scale with rN, only reaching full immunity at rN+++ (instead of at rN+).
Monks can now choose a weapon to start with.
Corrosion slaying penalties now affect unarmed & auxiliary attacks.
Spriggans can wield any weapons that kobolds and halflings can.
Kobolds and halflings rebalanced toward & away from casting, respectively.
Hidden "stealth factors" for species and forms are gone.
Vampire blood level effects have been simplified and reworked.
Bat form can quaff potions and open doors.
The undead always take stat damage if mutated, instead of sometimes rotting.
Temporary mutations only have a 50% chance of affecting the undead.
Mummy self-restoration has been removed.
The 'sustain abilities' effect has been removed.
Sickness no longer has a chance of damaging stats.
Issuing orders to allies no longer makes noise.
Climbing stairs takes slightly longer, but doesn't penalize EV.
Clarity provides immunity to sleep and fear.
Gods †
New temple god: Uskayaw the Reveler.
Piety gained by dealing damage to enemies.
Piety decays extremely rapidly over time.
1*: Stomp: deals damage to all adjacent enemies.
2*: Line Pass: instantly travel through a line of enemies, confusing some.
Solo Time: on reaching 3*, briefly paralyse all visible enemies.
Pain Bond: on reaching 4*, all visible enemies begin sharing damage taken with each-other.
5*: Grand Finale: blink into and instantly kill target monster.
New temple god: Hepliaklqana the Forgotten.
Grants a permanent customizeable ally, respawning on a delay after death.
The ally automatically grows in strength as you level up.
Piety granted for exploration.
0*: Recall: interlevel recall for your ally.
2*: Remember Life: permanently make your ancestor a Hexer, Knight or Battlemage.
3*: Transference: swap your ancestor with any creature in LOS, or yourself.
4*: Idealise: heal your ancestor & temporarily increase their AC, damage and spellpower dramatically.
5*: Transference drains enemies adjacent to the target.
Sif Muna changes:
The 1* Channel Energy ability is replaced with Divine Energy, which allows the player to cast with insufficient mp, causing temporary -Cast.
At 3*, grants "Channel Magic", trading piety for a fast MP regen status.
Book gifts now begin at 5*, instead of 6*.
Sif grants piety for both learning magic and killing enemies.
Nemelex Xobeh changes:
Now gifts decks of escape, destruction and summoning.
Drawing from decks and using Nemelex abilities now uses invocations, not evocations.
Identify scrolls can no longer be used on decks.
Beogh's water-walking always lasts until the player is on land.
Beogh no longer increases the benefits of armour and shields.
Dithmenos's Shadow Step can no longer be used on allies or while immobile.
Fedhas appreciates all corpse decay, and rots all corpses when the player leaves a level. Toadstool generation is an ability, instead of a 'p' effect.
Qazlal's cloud immunity applies to all clouds, not just the player's.
Jiyva's jelly paralyse ability has been removed.
Many divine abilities have had their hunger costs removed or increased.
Most gods that like killing are less particular about what you kill.
Piety decay over time has been streamlined and adjusted for most gods.
Gods that hate specific monsters no longer prevent you from enslaving them.
Pakellas has been removed.
Interface †
Most targeters will be more intelligent when trying to maximize enemies hit.
In tiles, monster attitude is indicated with colored auras instead of icons.
The (p)rayer command is gone; pray at altars with > or <, as with shops.
Descriptions of monsters with multiple spellsets show which spells you've seen them cast.
Monster descriptions list their average max HP.
New auto_butcher option, which butchers edible corpses during autoexplore.
Items †
Fixed artefacts:
Firestarter and Frostbite now provide immunity to their cloud types.
The Octopus King trident's enchantment bonus for wearing Octopus King rings is now +2 (prev. +1).
The Staff of Olgreb now has a fixed +9 enchantment.
The Sword of Zonguldrok no longer creates hostile dead or curses itself.
The arbalest 'Damnation' doesn't provides resistances, and does more damage.
The morningstar Eos takes Brilliance's halo, and no longer has -Tele.
Fencer's Gloves no longer increase Sbl/Lbl skill or provide +EV/AC, but let the player riposte with any weapon (details below).
Wyrmbane now has rC+ instead of +Rage.
The greatsling Punk has a unique 'acid' brand, instead of freezing.
Evocations:
Wands of random effects can no longer produce digging or disintegration.
Boxes of beasts and sacks of spiders have a fixed chance of destruction per-use, instead of a hidden charge count. They now stack.
Fans of gales & lamps of fire no longer summon elemental allies.
Phials of floods impact damage significantly reduced.
Players using long blades sometimes riposte when dodging attacks, launching instant, automatic counterattacks.
Weapons of protection give a temporary +7 AC on hit, replacing a passive +5.
Creatures that could be butchered for enchantable hides instead, with the same chance, leave behind the corresponding armour when killed.
Amulets of harm now increase damage dealt more than damage taken, and are no longer evil.
Elemental enhancers no longer penalise spells of the opposite element.
Jewellery acquirement creates twice as many randarts.
The *Confuse randart property is now *Slow.
Books can no longer be destroyed to forget spells.
Rods are created through misc. acquirement instead of staff acquirement.
It's no longer possible to acquire ammunition.
Renamed:
dragon armour -> dragon scales.
greatsling -> fustibalus.
Removed:
All decks and their cards, except for those gifted by Nemelex Xobeh.
Dragon and troll hides.
Sword of the Doom Knight, Amulet of Cekugob, and "Brilliance".
Amulets of dismissal.
Rings of sustain abilities.
Stones of tremors.
The evasion weapon ego.
The Akashic Record.
Artefact blowguns.
Monsters †
New monsters
Bai Suzhen, a late-game draconian unique that casts Summon Hydra. When severely injured, she becomes a dragon ringed by storm clouds.
Meliai, bee priestesses that sting and smite in trios.
Dream sheep, pack monsters that put their enemies to sleep.
...and the residents of the Desolation of Salt.
Uniques:
Urug and Jory's weapons are now much nastier for their depth.
Mennas always spawns with a sacred weapon.
Donald can now cast Haste and Might.
Asterion's Spectral Weapon has been replaced by Greater Servant of Makhleb.
Xtahua can now roar to cast Paralyse.
Nergalle can no longer enter Death's Door.
Gloorx Vloq can no longer cast Black Mark.
Various uniques have had their genders changed.
Zombies, skeletons, and simulacrula no longer hide damage taken, and display the full names of the monster they were created from.
Battlecry has been simplified, affecting all monsters of the same genus.
Blood Saints's Legendary Destruction now casts two spells at a time.
Necromancers gain Bind Soul, reviving slain monsters as simulacrula.
Ghostly Fireball is now completely resistable by rN and causes draining.
Obsidian statues can Mesmerise.
Wizards and Ogre Mages have split up and re-arranged their many spell sets to arrive at three sets each, with minimal overlap.
Spriggan air mages can no longer cast Control Winds.
Hellions no longer have fire resistance or cold vulnerability.
Deep elf archers no longer fire their bows in melee.
Death scarabs no longer trail miasma, but are somewhat tougher.
Tzitzimitl melee slows and rots victims, instead of creating miasma.
Ushabti gain Dispel Undead and Warning Cry, and their clouds are now miasma.
Friendly monsters will no longer open doors.
Jellies no longer eat unseen items for non-Jiyva worshippers.
Turtles no longer withdraw into their shells when injured.
Giant eyeballs charge up their paralysis-stare 50% faster.
Statues are now stabbable; obsidian & orange crystal statues gain sInv.
Renamed monsters:
Giant newt -> frilled lizard.
Giant frog -> bullfrog.
Giant gecko -> leopard gecko.
Giant leech -> tyrant leech.
Giant eyeball -> floating eye.
Giant spore -> ballistomycete spore.
Giant orange brain -> glowing orange brain.
Greater naga -> nagaraja.
Removed monsters:
Anubis guards.
Boulder beetles.
Chaos champions.
Griffons.
Putrid demonspawn.
Salamander stormcallers.
Sheep.
Wasps.
Norris.
Maud.
Wiglaf.
Spells †
New spell: Infestation (L8 Necromancy), appearing in the Necronomicon.
Applies 'infested' to monsters in a large, smite-targeted area; a friendly death scarab erupts out of the victims when they die.
New spell: Lesser Beckoning (L3 Translocation), which pulls a single target adjacent to the caster.
All temporary allies are incapable of attacking out of LOS, not just summons.
Confusing Touch is level 1 (was level 2).
Cigotuvi's Embrace only degrades over time, not on-hit.
Irradiate causes significantly less contamination when cast.
Olgreb's Toxic Radiance causes less damage, but doesn't poison the caster.
Simulacrum's duration is significantly shorter.
Spells formerly in the Akashic Record have been redistributed elsewhere.
Various other spellbooks have had minor adjustments.
Removed: Cure Poison, Haste, and Warp Weapon.
Last-modified: 2017-10-13 (金) 21:34:37