変更点

Stone Soup 0.20 (20170525)

  • New species: Barachim, with an powerful innate Hop ability and good aptitudes balanced by slow movement and an increased base LOS radius.
  • Ogre aptitudes have been adjusted, trading M&F skill for spells.
  • Mummies' spellcasting aptitude has been increased to +2, from -1.
  • Deep dwarves have an innate ability that heals them and has a chance of permanently reducing their MP. Their old recharge ability has been removed.
  • Loud noises no longer break mesmerization or fear.
  • Various 'badform' (e.g. wispform) special cases have been removed.
  • Several abilities that triggered exhaustion now have their own cooldown timers.
  • Removed:
    • High elves.
    • Mottled draconians.
    • Vestigial Lava Orcs/Djinni. Saves will load, but (after a prompt) will be converted to Hill Orcs/Vinestalkers.

Stone Soup 0.19 (20161031)

  • Flight or transformations expiring over deep water or lava no longer causes instant death. Instead, they cause heavy drain over time until reaching land.
  • Potions, scrolls and books can be used while still on the floor.
  • Resistances granted by rN (to e.g. Pain effects) now scale with rN, only reaching full immunity at rN+++ (instead of at rN+).
  • Monks can now choose a weapon to start with.
  • Corrosion slaying penalties now affect unarmed & auxiliary attacks.
  • Spriggans can wield any weapons that kobolds and halflings can.
  • Kobolds and halflings rebalanced toward & away from casting, respectively.
  • Hidden "stealth factors" for species and forms are gone.
  • Vampire blood level effects have been simplified and reworked.
  • Bat form can quaff potions and open doors.
  • The undead always take stat damage if mutated, instead of sometimes rotting.
  • Temporary mutations only have a 50% chance of affecting the undead.
  • Mummy self-restoration has been removed.
  • The 'sustain abilities' effect has been removed.
  • Sickness no longer has a chance of damaging stats.
  • Issuing orders to allies no longer makes noise.
  • Climbing stairs takes slightly longer, but doesn't penalize EV.
  • Clarity provides immunity to sleep and fear.

Stone Soup 0.18 (20160504)

  • A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
  • Formicids now have 0 Throwing aptitude (was -2).
  • Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
  • Breath abilities are no longer mutations and are now unique to draconians and nagas.
  • Throwing speed now works like weapons do, making it somewhat slower.
  • Weapon types no longer have distinct strength weights. Strength now only gives a bonus to damage, and dexterity only gives a bonus to accuracy.
  • Formicids can no longer dig while in most non-Formicid forms.
  • Statue Form now gives somewhat more AC.
  • Early-game attribute loss is recovered significantly more quickly.
  • rElec now reduces damage by two-thirds, rather than three-quarters.

Stone Soup 0.17 (20151106)

  • All races have had their evocations aptitudes reduced by one point.
  • MP scaling has been reworked & simplified; MP aptitudes have been adjusted.
  • Heavy armour no longer penalizes unarmed combat & throwing speeds.
  • Rot is now healed first, instead of last; effectively, rotting reduces the effectiveness of healing until cured. The Rot status is also gone, with rot taking place immediately.
  • Stat loss is no longer regenerated over time; instead, it's restored by XP.
  • The deterioration mutation is now only 2 levels, and has a chance of causing stat loss whenever the player takes damage, rather than over time.
  • Being at 0 in a stat no longer causes direct damage to the player.
  • Undead stat gain: Mummies get one of Str, Int, or Dex every 5 levels, and Vampires get either Int or Dex every 5 levels.
  • Vampires can now drink from anything that has blood, regardless of their chunk type.
  • Headbutt aux attacks no longer apply a small stun and the hooves aux kicks no longer bypass AC.
  • Unarmed attacks no longer have a speed penalty when attacking with a shield.
  • Cleaving attacks now function even under confusion.
  • Control-attacking & manipulating doors are no longer permitted under confusion.
  • Confusion will never cause characters to stumble into deep water/lava.
  • Corrosion can affect characters not using weapons or armour, and applies -4 to both armour and slaying (instead of -5/-3).
  • Multi-turn actions, other than climbing/descending stairs, no longer reduce EV by 5 for their duration.
  • Poison-immune characters (e.g. gargoyles, mummies) no longer take poison damage.
  • Draconian Fighters no longer start with extra equipment.
  • Teleportitis only triggers when it would land the player in LOS of enemies. It triggers slightly more frequently as a result, but no longer triggers in Labyrinths or the Abyss.
  • The 'spiny' mutation is now dramatically stronger.
  • Powered by Death is now triggered by kills, instead of corpses.
  • Black Mark no longer gives vampirism; its other effects are now stronger.
  • Clawed attacks no longer have bleeding-over-time damage effects.
  • There's now a distinct hunger state of Fainting and appropriate warning messages for when the player is so low on nutrition that they might become paralyzed.
  • The Breathe Flames and Spit Poison mutations are now mutually exclusive.
  • Demonspawn can shoot through their own demonic guardians.
  • Ability scores now cap at 125, up from 72.
  • Some species now have lower Throwing aptitudes:
    • Centaur, Halfling, and Kobold go from +3 to +1;
    • Ogre, Spriggan, Tengu, High Elf, and Deep Elf go from +1 to 0;
    • Hill Orc and Gargoyle go from 0 to -1.

Stone Soup 0.16 (20150311)

  • Demigods now gain two stats of their choice on on every third level, in exchange for no longer getting one random stat on every second level.
  • Demigods now have innate Sustain Abilities.
  • All species can now choose 'unarmed' when playing backgrounds that allow a weapon choice.
  • Ghouls now gain as much healing from normal chunks as they previously got from rotting flesh, and always cure a point of rot when eating a chunk.
  • Vampires now bottle blood with 'c', and can do so from the first level.
  • Butchering/bottling now only takes a single turn.
  • Wanderers now receive a randart spellbook instead of starting with a Level 1 spell memorized.
  • Wanderers can start with one elemental evoker or a box of beasts instead of a wand.
  • Wanderer starting equipment is noted in the game log.
  • Felids no longer have a jump-attack ability, which has been removed.
  • Worshippers of Kikubaaqudgha and Nemelex Xobeh will now have titles unique to those gods displayed when their highest skill is Necromancy or Evocations (respectively).
  • Gargoyles can no longer cast Statue Form.
  • Removed Death Knight and Healer backgrounds.

Stone Soup 0.15 (20140811)

  • Inventory item weight and player burden states are no more.
  • Cross-training now gives a direct bonus to cross-trained skills, rather than decreasing the XP cost of learning them.
  • Anti-training (for opposite elemental schools) has been removed.
  • Formicids can no longer throw large rocks.
  • Tengu now gain permaflight at XL14 (was 15).
  • All non-undead forms can eat and drink normally.
  • All forms can butcher.
  • Wisp form can read scrolls and cannot blink on demand.
  • Teleportitis cannot be controlled.
  • Wanderers have tweaked starting kits with generally better items.
  • Player clinging (seen only in Spider Form and with the boots of the Spider) is no more.
  • Kobolds, hill orcs, and ogres are no longer saprovorous.
  • Kobolds no longer have disease resistance.
  • Halflings have rebalanced stats and aptitudes, shifting them towards defense.
  • Ogres and centaurs no longer have a fast metabolism; halflings no longer have a slow metabolism.
  • Centaurs are no longer herbivorous.
  • Vampires:
    • always get the full effect of all potions;
    • can always mutate; and
    • always get the full effect of all mutations.
  • Some Demonspawn mutations have been modified:
    • The Foul Stench facet gives rot immunity earlier and separately instead of saprovore.
    • Facets which gave potion/scroll item conservation now give freezing/fire cloud immunity earlier and separately.
    • The hoof mutation no longer gives extra damage or a stealth penalty for players wearing boots.
  • Player rPois now gives a consistent 2/3rds resistance to poison effects; this is lower than the previous resistance to poisoning, but higher than the old resistance to direct poison damage. "Strong poison" effects no longer punch through rPois, and paralytic stings (wasps) can now slow through rPois.

Stone Soup 0.14 (20140409)

  • New species:
    • Formicids possess four strong arms to use large weapons together with shields, in addition to strong natural digging abilities and a permanent stasis effect.
    • Vine stalkers regenerate quickly, but cannot heal with wands or potions; they possess innate spirit shield and an anti-magic bite.
  • Felids have an innate jump attack ability, allowing them to jump over other monsters and attack their target in a single turn.
  • Felids can use wands.
  • Demonspawns' negative energy facet has the second level of rN replaced by "black mark," which gives melee attacks a chance to heal the player and apply a bad status to the victim.
  • The first two levels of the slow healing mutation only affect rates of healing when enemies are in sight (half and no healing for those levels respectively). Stat regeneration and the third level of the mutation are unchanged.
  • Fast/slow movement mutations no longer occur randomly.
  • Recommended backgrounds and species have been adjusted; in particular, backgrounds can recommend species that don't necessarily recommend that background and vice versa (e.g. CK -> Tr may be recommended whereas Tr -> CK is not).
  • Poison damage is now deterministic.
  • The antennae mutation gives invisible monster indicators for every invisible enemy in LOS.
  • Merfolk can now be mesmerised by mermaids and sirens.
  • Artificers, Wanderers, Assassins, and Venom Mages no longer start with knowledge of potions and scrolls they don't possess.
  • Fighters and Gladiators start with higher-tier weapons.
  • Fighers start with a potion of might.
  • Demonspawn icemail now restores all at once, instead of gradually, and is not disrupted by casting fire spells.

Stone Soup 0.13 (20131011)

  • A new race: Gargoyles, with low natural HP but an impressive host of resistances and the ability to fly at XL14.
  • Sludge elves are no more.
  • The Skald background gets a reworked spellbook with four new spells:
    • Infusion grants additional melee damage costing MP with each strike;
    • Song of Slaying grants an incremental slaying bonus with every monster killed (of sufficient threat level);
  • Spectral Weapon creates an allied spectral clone of your weapon which strikes enemies in melee when you do.
    • Song of Shielding has a similar effect to Spirit Shield, trading HP loss for MP loss.
  • Priests are no more.
  • The nausea status from eating contaminated chunks has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
  • Stabbing skill is no more; stabs now depend upon the average of the character's stealth and weapon skill.
  • The Traps skill is no more; all characters detect traps as though they had (XL/3) Traps skill.
  • Chaos knights start with a +0 chaos weapon instead of a +2 normal weapon.
  • New tier 2 demonspawn mutation - "magic shield", giving spirit shield at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
  • Deaths to acid, self-targeting, and sticky flame now credit the appropriate monster/spell.
  • Draining a stat to zero can no longer directly kill the player; instead, further stat drain damages the player. The effects of a stat being at zero (fainting, slow actions, etc.) persist.
  • Ogre hunters and artificers now start with a club instead of a short sword.

Stone Soup 0.12 (20130501)

  • Stalker is removed.
  • Berserkers may choose their starting weapon.
  • Gladiator no longer starts with a buckler, gets more Dodging to compensate.
  • Traps are spotted (or not) deterministically based on skill level and a few other factors: spending more time does not help.
  • Levitation and controlled flight are no more - all flight is controlled.
  • Flying no longer increases carrying capacity.
  • Tengu receive their movement speed bonus when flying, regardless of burden.
  • Black draconians gain permanent flight (like Tengu but without the speed boost) at XL 14.
  • Removed the hidden special cost of Spellcasting, Stealth, Evocations and Invocations. Aptitudes adjusted.
  • Experience aptitude uses the same scale as skill aptitudes. This scale is coarser than the old one, so most races now require slightly more or less experience to gain levels than before.
  • Deep Elves are better at Earth magic than Air.
  • Hill Orcs are better at Axes, worse at gaining levels.
  • Tengu are better at gaining levels.
  • Levels 1 and 2 of the teleportitis mutation teleport you only a limited distance.
  • The augmentation and powered by pain Demonspawn mutations have been improved.
  • You can butcher while wielding a cursed or otherwise unswappable blunt weapon.

Stone Soup 0.11 (20121001)

  • Humans get slightly more stat increases.
  • Nagas get constriction at XL13 now.
  • Tengu can fly when transformed.
  • Grey Draconians are better at Earth and worse at Air, get more AC, and no longer fumble in water.
  • Felids are better at combat and Evocations, worse at Summonings.
  • Felid pounces (sneak attacks) do more damage.
  • The Evocations skill increases max MP.
  • Forms without some sort of hands can't use wands/etc.

Stone Soup 0.10 (20120216)

  • Wild Magic mutation: reduced spell success, increased power.
  • Evolution mutation: extra mutations as time passes.
  • Always gain partial nutrition from brown chunks.
  • Bad food causes nausea instead of sickness.
  • Non-full carnivores cannot eat up to "engorged" without gourmand.
  • A little score increase from runes for non-winners.
  • Poison resistance is only 90% effective.

Stone Soup 0.9 (20110812)

  • +3 base HP for all characters.
  • Racial HP/MP gain is now displayed on a -3 to +3 scale (see ?%).
  • Fighting gives less HP boost.
  • All characters carry a bootknife to dissect corpses.
  • Hill Orc Priests always take on Beogh.
  • Berserkitis mutation triggers less often.
  • Tweak starting skills for a few backgrounds (Fi, Gl, Wr, CK).
  • Give Warpers a few more darts of dispersal.
  • Let Gladiators start with a cap if they can't wear helmets.
  • Start all Hunters with the same melee weapon.
  • Start Artificers with quarterstaves, instead of letting Monks choose them.
  • Rename Crusader to Skald, change starting book and skill levels.
  • Conjurers don't need to choose a book (they always get an Air/Ice book).
  • Felids: lose a level on death, gain at most nine lives, improved aptitudes.
  • Draconians are more dextrous.
  • Berserk speed-up reduced to that of haste (1.5 instead of 2).
  • All species take the same amount of time to use stairs.

Stone Soup 0.8 (20110426)

  • New species: Felids, sentient cats.
  • Increased GDR from body armour. New GDR formula: 14 -(baseAC-2)^(1/2).
  • XP from monster kills is proportional to the damage dealt by player/allies out of total damage.
  • No chain paralysis: When coming out of paralysis, you're immune for 1d3 turns.
  • Removed Paladins, Reavers and Arcane Marksmen.
  • Removed Chaos Knight of Makhleb.
  • Split out CK/Lugonu -> Abyssal Knight, Pr/Yredelemnul -> Death Knight.
  • Overhauled Draconians, now more interesting.
  • Fixed dangerous clouds sometimes being considered safe for travelling.
  • Fixed normal mutations possibly preventing getting them as a perma-mutation.
  • Stop quick actions from letting you search faster.
  • All sources of berserk are blocked at 'Very Hungry'. Berserk automatically stops when you hit 'Starving'.
  • Remove experience pool limit; abbreviate the XP pool above 100K.
  • Stalker background changed to Transmutation-based Stabber.
  • Allow starting with a falchion for Fi and Gl, also restrict trident to these backgrounds.
  • Differentiate Ha/Ko aptitudes: Kobolds are good at Summ/Necro/Hex, Halflings at Charm/Tloc.
  • Halflings gain innate mutation resistance 1.
  • Only cancel levitation once the last equipped +Lev item is removed.
  • Nearing stat death causes paralysis, with increasing chances.
  • Allow Merfolk transformations even in water.
  • Retain talons, fangs and tail in appropriate transformations.
  • Don't allow any headgear with Horns 3 or Antennae 3.
  • Fix mutators and glowing occasionally giving good mutations.
  • Balanced some Demonspawn mutations (Demonic guardian, Nightstalker).
  • Remove Demonspawn breath mutations.
  • Adapt exclusion radius to the Nightstalker mutation.
  • New DS mutation Powered by Pain: restores MP when sufficient damage is taken.
  • Demonspawn Fire and Ice facets are now mutually exclusive.
  • Ghouls may now use food-cost abilities when starving.
  • Ghouls and Vampires may evoke invisibility when starving/bloodless.
  • Make hellfire ignore monster AC.
  • Remove map-forgetting and spell-forgetting Divination miscast effects.
  • Don't prevent blink from putting you in dangerous clouds.
  • Don't train Stealth for pacified monsters.
  • Allowed Merfolk/Kenku to blink over deep water.
  • Allowed Kenku to stop flying.
  • Apply terrain change to player when banished.
  • Brought Merfolk HP down to Human HP levels.
  • Boosted Mummy base MR 3 -> 5.
  • Make LOS reducers multiplicative rather than additive.
  • Potions/cards of experience give you a full level; similarly drain costs a full level.
  • Make stat gain mutations work for satiated Vampires.
  • Replace scroll reading penalty while brainless with 80% failure chance.
  • A wielded ranged weapon will only 'clumsily bash' monsters, no matter its enchantment.
  • Remove the satiation requirements from evokable invis.
  • Disable ghost creation/loading in wizard non-debug mode.
  • Better warning messages for form and levitation expiration.
  • Consistently abort teleportation attempts when wearing stasis or -TELE.
  • Give Ogres an extra +1 hp per level, and +3 apts in Fighting and M&F.
  • Mention dietary and drinkary habits of mummies on the 'A' screen.
  • Also meld wielded weapons.
  • Disallow wearing hats in spider or ice form; allow wearing shields in statue form.
  • Prevent ice form from picking items at the bottom of deep water.
  • Overhaul combo recommendations.

Stone Soup 0.6 (20100326)

  • Overhauled AC/EV system.
  • Armour/Dodging/Stealth training depends on item mass.
  • Strength effect on carrying capacity greatly increased.
  • Base carrying capacity depends on weight of the player species.
  • Wanderers have been overhauled and are much stronger.
  • Increased Mummies' starting stats.
  • Starting stats and equipment are no longer assigned randomly.
  • Gain of Health and Magic Points on level up is no longer random.
  • Many status effects and durations use delay rather than turn count.
  • Round all aptitudes to multiples of 10.
  • Nerf damage reduction of the player's elemental resistances.
  • Distracted stabbing is more likely, but resulting damage bonus is lowered.
  • Fighting is noisy depending on damage dealt, weapon type and brand.
  • Decouple miasma resistance from negative energy resistance; rotting resistance implies both disease and miasma resistance.
  • Regeneration only increases hunger while regenerating.
  • Shield value SH transparently reflects blocking chance.
  • Hellfire ignores AC, damage is toned down.
  • Changed Magic mapping mutation to work passively.
  • Sticky flame negates invisibility.
  • Vampires can bottle blood via an (a)bility rather than by (c)hopping.
  • When berserk, hit points are scaled to 150%, as was the case before 0.5.
  • Add a time limit of ~200M turns, to safeguard against time wraps.

Stone Soup 0.5.0 (20090612)

  • Removed Grey Elf and Gnome species.
  • Merged Ogre-Mages into Ogres with completely new aptitudes.
  • Added non-healing species: Deep Dwarves.
  • Swapped Kobolds' aptitudes for Long Blades and Maces & Flails.
  • Added Artificer job.
  • Transformations cause worn equipment to be melded rather than removed.
  • Overhaul nutrition values and duration for Vampires feeding on corpses.
  • Vampires can no longer heal via potions of blood or non-fresh corpses.
  • Vampires recover lost stats depending on blood level.
  • Draining of the experience pool is reduced by life protection.
  • Merfolk can swim in heavy armour, albeit with doubled armour penalty.
  • Player and monster nagas no longer flounder or lose stealth in shallow water.
  • Secondary unarmed attacks wake sleeping monsters.
  • Pure spellcasters don't start with a weapon anymore.
  • Tweak starting choice restrictions.
  • Going into berserk rage doubles Health, ending it halves Health.
  • Added the slow healing mutation, affecting hitpoints and stat regeneration.

Stone Soup 0.4.0 (20080714)

  • Added Vampire species.
  • Enable all sensible species/class combinations.
  • Overhaul starting skills and equipment.
  • Removed Glamour.
  • Red/White Draconians gain heat/cold resistance at xl 14 (rather than 18).
  • Mutations: Removed forgetfulness; introduced fur, shouting, +mp/-mp.
  • Added +1 damage bonus for orcs and dwarves throwing racial gear.
  • Fixed undead being unable to smite.
  • Necromutation now gives torment resistance again.
  • When transforming only remove armour you can't wear while transformed.

Stone Soup 0.3.0 (20071031)

  • Removed Hill Dwarf and Elf species.
  • Demigods lose fast metabolism, get better stat gain.
  • Kenku can kick with their taloned feet, and can fly faster than normal when lightly burdened.
  • Kenku and merfolk get an evasion bonus when in their element.
  • Demonspawn get a bonus with demonic weapons.

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Last-modified: 2017-10-13 (金) 22:20:28 (527d)