変更点

Stone Soup 0.20 (20170525)

  • New item type: scarves, occupying the cloak slot.
    • Scarves give 0 AC and cannot be enchanted, but always have an ego.
    • Scarf egos: Cloud Immunity, Spirit Shield, Resistance, rMsl.
  • Evocations:
    • New wand types: Clouds and Scattershot.
    • New misc item: the Lightning Rod, a 4-charge XP evocable.
    • Wands scale better with Evocations.
    • Wands can no longer be zapped while confused.
    • Wands of disintegration no longer destroy terrain.
    • Wands of digging can now destroy statues.
    • Wand and miscellaneous acquirement merged into 'evocations'.
  • Unrandarts:
  • New unrand: Maxwell's Thermic Engine, a freezing/flaming double sword that increases in power with each swing taken.
    • The Ratskin Cloak's stats have been tweaked, and it can now summon rats.
    • Amulet of Bloodlust: Slay+6 (was +3), MR++ (was MR+).
    • Shield of Ignorance: Now +10 {Int-4, rN+}. *Curse, AC+4 removed.
    • Sword of Jihad: renamed to Zealot's Sword.
    • Sceptre of Torment only torments on-hit, rather than randomly.
    • The Captain's Cutlass no longer chops off hydra heads.
    • The Ring of Shaolin is renamed to the Ring of Phasing, and the bow of Krishna "Sharnga" is renamed to the longbow "Zephyr".
  • Potions of cure mutation, beneficial mutation, and mutation have been merged.
  • All types of food take one turn to eat.
  • All types of manuals are pre-identified.
  • Weapons:
    • Giant Spiked Clubs have had their base delay lowered slightly.
  • Removed:
    • Wands of heal wounds, haste, teleportation, and slowing.
    • Rods.
    • Discs of Storms.
    • The Hat of the High Council, the Scimitar of Flaming Death, and the Dagger of Chilly Death.
    • Beef jerky and pizza.

Stone Soup 0.19 (20161031)

  • Fixed artefacts:
    • Firestarter and Frostbite now provide immunity to their cloud types.
    • The Octopus King trident's enchantment bonus for wearing Octopus King rings is now +2 (prev. +1).
    • The Staff of Olgreb now has a fixed +9 enchantment.
    • The Sword of Zonguldrok no longer creates hostile dead or curses itself.
    • The arbalest 'Damnation' doesn't provides resistances, and does more damage.
    • The morningstar Eos takes Brilliance's halo, and no longer has -Tele.
    • Fencer's Gloves no longer increase Sbl/Lbl skill or provide +EV/AC, but let the player riposte with any weapon (details below).
    • Wyrmbane now has rC+ instead of +Rage.
    • The greatsling Punk has a unique 'acid' brand, instead of freezing.
  • Evocations:
    • Wands of random effects can no longer produce digging or disintegration.
  • Boxes of beasts and sacks of spiders have a fixed chance of destruction per-use, instead of a hidden charge count. They now stack.
    • Fans of gales & lamps of fire no longer summon elemental allies.
    • Phials of floods impact damage significantly reduced.
  • Players using long blades sometimes riposte when dodging attacks, launching instant, automatic counterattacks.
  • Weapons of protection give a temporary +7 AC on hit, replacing a passive +5.
  • Creatures that could be butchered for enchantable hides instead, with the same chance, leave behind the corresponding armour when killed.
  • Amulets of harm now increase damage dealt more than damage taken, and are no longer evil.
  • Elemental enhancers no longer penalise spells of the opposite element.
  • Jewellery acquirement creates twice as many randarts.
  • The *Confuse randart property is now *Slow.
  • Books can no longer be destroyed to forget spells.
  • Rods are created through misc. acquirement instead of staff acquirement.
  • It's no longer possible to acquire ammunition.
  • Renamed:
    • dragon armour -> dragon scales.
    • greatsling -> fustibalus.
  • Removed:
    • All decks and their cards, except for those gifted by Nemelex Xobeh.
    • Dragon and troll hides.
    • Sword of the Doom Knight, Amulet of Cekugob, and "Brilliance".
    • Amulets of dismissal.
    • Rings of sustain abilities.
    • Stones of tremors.
    • The evasion weapon ego.
    • The Akashic Record.
    • Artefact blowguns.

Stone Soup 0.18 (20160504)

  • New items:
    • The amulet of dismissal, which may teleport away enemies that damage the player, but causes a brief combat penalty when equipped.
    • The amulet of reflection, which grants a few points of shielding that act as a shield of reflection.
    • The amulet of harm, which increases damage dealt to and by the wearer by 25%.
    • The amulet of magic regeneration, which increases MP regeneration after a warmup period.
    • The ring of resist corrosion, replacing the amulet.
    • Wands of acid, which cause significant damage and corrosion.
    • Wands of iceblast, which cause a partially irresistible explosion of cold.
    • A figurine of a ziggurat, which can be evoked to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
    • Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an executioner's axe that may create freezing clouds on those it strikes.
    • Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.
  • The Etheric Cage now multiplies gained contam, instead of generating it.
  • Sniper can no longer miss, and is now +9 (formerly +15).
  • The robe of vines now grants slightly less regeneration.
  • The Majin-Bo now speaks occasionally.
  • The captain's cutlass now causes bonus damage when disarming.
  • The amulet of Cekugob is now an amulet of dismissal.
  • The brooch of Shielding is now a +8 amulet of reflection with no AC or EV bonus.
  • Wearing an amulet of regeneration has no effect until the next time you are at full health.
  • A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed.
  • Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
  • Scrolls of enchant armour & enchant weapon no longer remove curses.
  • Potions of ambrosia now bypass clarity.
  • The evocable teleport property +Tele is removed. Rings of teleportation now only have the *Tele teleportitis effect.
  • Potions of cure mutation are slightly more common.
  • Potions of degeneration now cause 1-3 damage to every stat.
  • The Damnation card has been renamed to Exile.
  • Poison needles' effects scale with Throwing skill and weapon enchantment.
  • Arrows, bolts and sling bullets no longer have brands.
  • Removed items:
    • Amulets of resist mutation, stasis, warding, and corrosion.
    • Wands of cold, fire, frost, magic darts, invisibility, draining, and fireball.
    • Rods of destruction and of the swarm.
    • Ring of invisibility.
    • Potions of poison.
    • Needles of slowing.
    • Lanterns of shadows.

Stone Soup 0.17 (20151106)

  • New items:
    • Maxwell's Etheric Cage, a helmet giving rElec, +4 MP and a large boost to MP regen, at the cost of causing intermittent light contamination.
    • the Robe of Vines, a +5 robe with massive regeneration but which renders the wearer unable to heal by external means.
    • Kryia's mail coat, +7 scale mail which amplifies the effect of healing items (and grants rC+ to boot).
  • Poisonous chunks and rot chunks have been merged into 'inedible' chunks, which are only edible by ghouls. Some monsters have had their meat cleaned.
  • Unrandart changes:
    • The Cloak of Starlight is now +2 and gives Stlth--.
    • The fencer's gloves now give a bonus to Short and Long Blades skills.
    • The Sceptre of Torment is now a staff.
  • The box of beasts now produces a new type of variable creature, 'mutant beasts', instead of chimeras.
  • The Orb of Zot now turns all controlled blinks into uncontrolled blinks while carried.
  • Warding now applies to ranged attacks.
  • Troll leather armour now provides regeneration to trolls.
  • Staves of summoning no longer have a chance of abjuring on hit.
  • Staves of power now give a flat +15 mp, rather than scaling with your MP; they no longer store MP when swapping.
  • For the player and for monsters, curare needles no longer have an effect that prevents the use of abilities relying on breath.
  • Scrolls of Holy Word now apply the Daze status effect instead of stunning enemies.
  • "Sustain abilities" has been renamed to "sustain attributes".
  • The Storm card no longer summons twisters.
  • The Placid Magic card is no more.
  • The Sack of Spiders makes more appropriate types of spiders at lower and higher levels of Evocations and fewer orb spiders overall.
  • The Rod of Clouds makes acid clouds more often and storm clouds less often.
  • Removed items:
    • The Cloak of Flash.
    • Potions of decay.
    • Potions of restore abilities.
    • Rings of teleport control.
    • The Book of Control.
    • Hammers.

Stone Soup 0.16 (20150311)

  • Chunks are now only separated by edibility (normal, poisonous, mutagenic...), rather than source monster type.
  • Rotting chunks are gone; corpses rot directly into skeletons.
  • Cleaving attacks (from axes and Hydra Form) try to hit all adjacent enemies, rather than being blocked by walls.
  • Enemy-held weapons now have their brands ID'd on sight.
  • Wand changes:
    • Zapping wands that don't have their charge count identified wastes several charges.
    • Wand type is auto-identified on pickup.
    • Many weak wands have had their max charge count increased.
  • New items:
    • Gyre & Gimble, a pair of quickblades linked by a chain; they take two hands to use, but each attack made with them strikes twice.
    • Shadow Dragon Armour: as heavy as Storm Dragon Armour, but has Stlth++++ in place of rElec.
    • Quicksilver Dragon Armour: slightly heavier than Mottled Dragon Armour, with much better AC & MR+, but unenchantable. (Always +0.)
    • Phantom mirrors: one-use evocables that create a temporary friendly clone of targeted monsters.
    • The Iron Rod, which fires a spray of shrapnel in a wide arc. Extremely effective against agile, low-AC enemies, but ineffective against armoured enemies or at a distance.
    • The Akashic Record, a new high-level Translocations book.
    • Potions of ambrosia, which give substantial health & magic regeneration for a short period, but also confuse the user; if the confusion ends, so does regeneration.
  • Regeneration has been moved from rings to amulets.
  • Corrosion resistance can now occur on artefact armour.
  • Artefact generation has been generally reworked.
  • Scale mail now only has 10 ER, down from 11.
  • Unrand changes:
    • The Ring of Vitality is now the Amulet of Vitality.
    • The captain's cutlass is now +5 (was +10) and can disarm enemies.
    • The Hat of the Alchemist is now -2 (rElec rPois rF rC rN MR rMut rCorr).
    • Maxwell's Patent Armour now gives rCorr rElec instead of rF+ rC+.
    • The arbalest Hellfire has had its explosion damage roughly doubled.
    • The dark maul has had both its base damage & enchantment increased.
  • All food other than rations, chunks, and royal jellies now takes one turn to eat.
  • Potions of blood no longer give nutrition for non-vampires.
  • All short blades now do piercing damage.
  • Weapons other than short blades & felid claws are all now equally good at stabbing.
  • Light armour now has a small spellcast success penalty.
  • Elemental evocables now charge & discharge on a type-by-type basis, rather than individually for each item.
  • The Box of Beasts and Rod of Shadows are now considerably stronger.
  • The lantern of shadows now drains MP while in use, and ceases to function once its wielder runs dry.
  • Steel ammo no longer has a decreased mulch rate.
  • Large rocks no longer have randomized range.
  • Renamed items:
    • Cutlasses are now rapiers.
    • Bastard swords are now double swords.
    • Claymores are now triple swords.
    • Cloaks of darkness are now cloaks of invisibility.
  • Removed items:
    • Boots of jumping.
    • Potions of confusion, porridge and coagulated blood.
    • Blessed Blades.
    • Rods of Striking.
    • Tomes of Destruction.
    • The book of Wizardry.
    • The Spear of the Botono.
    • The blowgun of the Assassin.

Stone Soup 0.15 (20140811)

  • Item destruction is no more.
  • Ranged combat has been rewritten based on melee attacks - AC and EV has more of an impact, attack delay is more predictable, and Throwing should be more viable as a ranged option as compared to bows and crossbows, among other changes.
    • Slings have been split into two weapon types; the basic type has been renamed to 'hunting sling', and a new, rare 'greatsling' has been added.
    • Crossbows have been split into three types. The hand crossbow returns as a starting weapon; the basic crossbow has been renamed to an 'arbalest';
    • and a new, rare 'triple crossbow' type has been added.
    • (Plain) bows have been renamed to shortbows.
  • Weapon enchantment & slaying bonsues have been merged into a single number, giving both +accuracy & +damage. Scrolls of enchant weapon I, II, and III have all been merged into a new "enchant weapon" scroll. The scrolls are rarer, but always succeed.
  • Shields have been rebalanced. All non-shield-enchantment sources of SH have been halved, and the effectiveness of SH at blocking attacks has been doubled, to make the utility of a point of SH roughly equivalent to a point of EV. In effect, this is a small buff. Non-bucklers can now be enchanted past +3.
  • Multiple changes to unrandarts:
    • The blowgun of the Assassin returns; it has a chance to affect the target more than normal blowguns.
    • New unrand: the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb?}.
    • New unrand: the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6}. A quarterstaff that takes HP every time you cast a spell.
    • The dagger of Chilly Death now sometimes flash-freezes enemies, slowing their movement, and the scimitar of Flaming Death now sometimes applies sticky flame to its victims.
    • Leech is now +8, with -2 to all stats (instead of -1), and -2 to both AC and EV.
    • Skullcrusher is now +3 with +7 strength.
    • The Trident of the Octopus King now starts at +8 and gets an additional + for each Ring of the Octopus King worn. If anyone reads this & gets it to +10 or higher in an actual game, send screenshots!
    • Punk is now a +7 greatsling {Freeze, rC+}.
    • Sniper is now a "heavy crossbow", a triple crossbow with 27 base delay.
    • The Mace of Brilliance is now the +1 Eveningstar "Brilliance".
    • Many other weapon artefacts have had their enchantments tweaked.
    • Maxwell's Patent Armour now gives rF+ rC+ instead of Conservation.
    • The Shield of Resistance, Shield of the Gong, and Large Shield of Ignorance have had their enchantment levels adjusted.
    • Removed unrands: the boots of the Spider.
  • Branding changes:
    • Scrolls of brand weapon will no longer make temporary brands permanent, but can now randomly apply any brand to an unbranded weapon.
    • Blessed weapons can be rebranded.
    • Rebranding a distortion weapon no longer causes a distortion effect.
    • Branded non-artefact weapons can now be given a temporary re-brand.
    • Damage from the electrocution brand has been reduced slightly.
    • Draining now triggers somewhat less often, but will cause monsters to be temporarily drained whenever it does fire.
    • The dragonslaying brand is no longer generated. (Wyrmbane still has it.)
  • Food changes:
  • Honeycombs have been renamed to royal jellies; they don't restore abilities.
    • Potions of blood cure a point of ghoul rotting.
    • All types of fruit have been merged together into one gooey, messy item type.
    • Brown (contaminated) chunks are gone, replaced with normal ones.
    • Cheese, sausages, and ambrosia are no more.
  • New item: potion of cancellation, which removes enchantments & contamination on the player.
  • Scrolls of vulnerability have been simplified; they now just halve MR for all creatures in LOS.
  • Cancellation-type effects (from the potion, quicksilver dragons, etc) now reduce transformation durations to one turn, rather than cancelling them immediately.
  • Identify scrolls now always identify a single item.
  • Jewellery automatically identifies once equipped.
  • Amulets of inaccuracy are always cursed.
  • New rings of stealth and loudness, which positively/negatively adjust a player's stealth.
  • Amulets of rage no longer have a tiny chance of extending berserk duration.
  • Sacks of spiders now place webs directly onto enemies, rather than spreading them randomly around the area.
  • Cleaving hits the full eight squares around a player, when not blocked by walls.
  • Putting on or taking off armour now always takes five turns.
  • Gloves of archery no longer penalise melee.
  • Sustain abilities effects no longer stack.
  • Amulets of resist corrosion now give only 50% corrosion resistance, from 90%.
  • Potions of resistance now grant corrosion resistance.
  • Staves of air now activate extra melee damage as often as other elemental staves.
  • Flying creatures no longer have a 2/3rds chance of dodging thrown nets.
  • Weapons and armour which aren't visibly enchanted no longer have enchantments higher than +0.
  • Corpses and skeletons are stationary, and can't be picked up nor apported.
  • Other removed items: darts, rings of hunger and sustenance, amulet of conservation, cloak of preservation, potions of strong poison and paralysis.

Stone Soup 0.14 (20140409)

  • The Orb of Zot no longer takes up an inventory slot.
  • Weapons are identified immediately on wield.
  • Wands are identified immediately on zapping.
  • Elemental evokers now recharge one at a time, with the one closest to full recharging charging first.
  • Items on the ground are no longer subject to item destruction.
  • Mottled dragon armour now has an encumbrance rating of 5 (was 4).
  • The jumping ego (available only on boots) gives a jump attack ability like that of felids.
  • The reaching brand for whips is no more.
  • Enchantment-like effects of chaos projectiles are now irresistible.
  • Spears, daggers, clubs, and hand axes are no longer good for throwing.
  • New "tomahawk" item: a throwing missile, usable by all non-felids, between darts and javelins in damage.
  • Small race hunters and arcane marksmen may select tomahawks.
  • New "potion of lignification" - induces tree form.
  • Small species can use throwing nets.
  • Throwing nets do not degrade: instead, they have a chance to be destroyed like other projectiles.
  • Multiple changes to unrandarts:
    • Piercer gets the penetration brand (was vorpal).
    • Boots of the Assassin return in a new form: they now detect monsters and allow short-blade-quality stabbing with any weapon (or unarmed).
    • Hellfire now shoots hellfire bolts, dealing hellfire-branded damage and exploding.
    • The Elemental Staff is reworked considerably - it grants rElec, rF++, rC++, MR++, AC+5, and randomly deals elemental-branded attacks based on the user's Evocations skill.
    • The skin of Zhor now grants rC+++.
    • Leech drains HP on all hits (instead of 3/5 for other vampiric weapons).
    • Sniper is now a +15 vorpal crossbow with a slower rate of fire.
    • Snakebite is now a +5 venom whip that applies a curare effect on two out of five hits.
    • The Singing Sword is now a bastard sword.
    • The shield of the gong is now +27 with -5 EV.
    • The ring of Shadows now has an umbra instead of +4 EV and -4 Acc.
    • New unrand: "macabre finger necklace" - gives warding and an extra ring slot.
    • New unrand: "boots of the Spider" - gives clinging and jump attack.
    • New unrand: "dark maul" - a very large, very slow two-handed weapon using the Maces and Flails skill.
    • New unrand: "hat of the High Council" - spellpower at the expense of spell success rates.
    • New unrand: "arc blade" - a cutlass which inflicts discharges of static electricity on targets it hits.
    • New unrand: "Spellbinder" - an antimagic demon whip which inflicts miscasts on magic-using targets.
    • New unrand: "lajatang of Order" - does silver damage (like the ammunition brand) and grants resistance to mutation.
    • New unrand: "Firestarter" - a +7 great mace {flame, rF++} which protects scrolls from fire damage and inner flames targets it hits.
    • The blowgun of the Assassin, Bullseye, and Lehudib's Crystal Spear (the unrandart) are gone.
  • Potions with known type that would have no effect can no longer be quaffed at all.
  • Potions other than potions of porridge and blood no longer give nutrition.
  • All gauntlets and bracers are now gloves.
  • All caps and wizard hats are now plain "hats".
  • Great maces deal slightly less damage and are much less available than before.
  • All scrolls now identify on read.
  • The last healing potion is automatically identified assuming knowledge that it is a healing potion.
  • Magical penetrating projectiles now pierce shields.
  • Ponderous items reduce movement delay by -1 (was -2), to match running items.
  • Electrocution weapons no longer cause discharges on targets in water.
  • Wearing body armour / rings no longer requires removing cloaks / gloves first.
  • Scrolls are destroyed less frequently by sticky flame.
  • Gold dragon armour, crystal plate armour, and plate armour have had their encumbrance ratings reduced (27 -> 25, 24 -> 23, and 19 -> 18 respectively).
  • The speed brand now grants 2/3 weapon delay and no damage reduction (was 1/2 delay and 10% damage reduction for melee weapons).
  • Racial equipment is no more.
  • Many changes to rods:
    • The rod of destruction now fires random bolts instead of having a pre-set selection.
    • New rod: rod of ignition, which fires a bolt that explodes a fireball on every target hit in a line.
    • New rod: rod of shadows, which summons Shadow Creatures from a depth in the dungeon roughly equivalent to the user's skill with Evocations, drawing out-of-depth spawns after 15.
    • New rod: rod of clouds, which creates various clouds based on power, with high skill giving several new types of clouds.
    • The rods of warding, venom, demonology, fiery destruction, and frigid destruction are gone.
  • The Horn of Geryon has been reworked into an XP-charged evokable, summoning 1-4 hell beasts whose friendliness depends on evocations power.
  • Renamed items:
    • Sabres are now cutlasses (and the captain's cutlass has been adjusted to match);
    • Double swords are now bastard swords;
    • Triple swords are now claymores;
    • Potions of speed are now potions of haste.
  • Scrolls of vulnerability are now more common.
  • Curse scrolls and potions of blood no longer randomly generate.
  • All curse scrolls now accept targets (as though the player was worshipping Ashenzari in previous versions).
  • Magic resistance-granting items now grant fixed increments of magic resistance (indicated on the % screen).
  • Removed potions of slowing.

Stone Soup 0.13 (20131011)

  • The elemental evocation items have been reworked:
    • All no longer depend on elemental magic skill or nearby terrain, can summon multiple elementals, and have an XP-based recharge timer.
    • The lamp of fire fires up to three trails of flame in a given direction.
    • The fan of air elementals is now the fan of gales, and blows back nearby enemies.
    • The stone of earth elementals is now the stone of tremors; it causes rubble to fall from nearby rock, stone, or permarock walls to damage creatures adjacent to them, and has a chance to shaft creatures;
    • A new elemental evoker item - the phial of floods; it generates a wave of water which temporarily leaves a pool of water behind, and summons water elementals.
  • The dependence of armour penalties on strength has been adjusted; there are no longer magic strength numbers for lowest possible penalties.
  • Potions of gain <ability> have been replaced by potions of beneficial mutation, which grant the player a single beneficial mutation.
  • Scrolls of vorpalise weapons are now scrolls of brand weapon, and can rebrand weapons that already have a permanent brand affixed.
  • Scrolls of immolation have been reworked to inner flame everything in LOS.
  • Lear's chain mail is now Lear's hauberk - a +27 chain mail that covers all armour slots other than shields and cloaks.
  • The staves of energy eliminates 100% of spell hunger again, and includes the now-gone staff of channeling as well.
  • The staff of power scales with your maximum magic power.
  • Box of beasts has been reworked:
    • Has a fixed, random number of charges between 5 and 15 inclusive.
    • 1/3 chance to fail on usage with no bad effects.
    • When successful, generates a chimera; a new monster with three heads. Each head can be a different beast, picked from a list which provides better/stronger beasts at higher Evocations skill. The heads determine the attacks and abilities available to the monster.
  • New "sack of spiders" item:
    • Fixed charges between 5 and 15 inclusive.
    • On evoking, creates webs around you and releases spiders.
    • Number of webs and type/number of spiders scales with evocations.
  • Splint mail has been removed; chain mail is now 8 AC to compensate.
  • Needles of sickness have been removed.
  • Manuals do not need to be read to be activated; they're always on while in inventory.
  • The rod of striking now functions as a melee weapon - it expends charges to deal additional damage in melee.
  • Boots of running have a -1 movement delay (was -2).
  • The lantern of shadows' rate of shadow spawning scales with evocations, and the resulting shadows now wander instead of following the player.
  • New unrand: the +4 moon troll leather armour {Spirit MP+5 Regen}.
  • Adjustments to unrands:
    • Arga is now a broad axe.
    • Bullseye is now a large shield.
    • The shield of the gong no longer has guardian spirit; it is otherwise unchanged.
    • The knife of accuracy and boots of the Assassin are no more.
    • The lightning scales are now +6 (was +3).
  • Hammers do not generate outside of vaults.

Stone Soup 0.12 (20130501)

  • Axes have a cleaving attack: they hit up to seven targets with a single swing (all directions except directly opposite the direction of attack, but not if a wall is in the way). These secondary attacks do only 75% damage and do not hit allies. Base damage for the larger axes is reduced to compensate.
  • One-handed maces and flails have been improved: flails and eveningstars get a one point damage increase, and morningstars get a +3/-1 damage/accuracy boost to replace spiked flails.
  • The wand of polymorph other is now the wand of polymorph; use of it against the player will turn them into a random form (including several new forms - tree form, wisp form, porcupine form and fungus form).
  • Scroll of unholy creation is replaced with scroll of summoning, which summons a few level-appropriate monsters.
  • Removed items: spiked flail, potion of water, staff of enchantment, plain (non-magic, non-quarter-) staves
  • Potion of decay rots HP immediately rather than giving the "Rot" status.
  • Potions and rings of levitation are now "of flight"; boots of levitation are now "of flying"; and the +Lev artefact property is now +Fly.
  • Amulet of controlled flight is removed; Amulet of the Air now grants passive Repel Missiles and inaccuracy instead.
  • Amulet of inaccuracy correctly affects ranged weapons.
  • Amulet of clarity prevents mesmerisation.
  • Some rods were changed to have a more focused spell set.
  • The "Contam" artefact property no longer causes contamination over time, but only when the item is unequipped.
  • The "-Rage" artefact property triggers much less often (except for Wrath of Trog).
  • Improved fixedarts: Spear of the Botono, Robe of Night, Cloak of the Thief, Robe of Folly, plutonium sword.
  • The hand-and-a-half weapon category is gone; such weapons are now one-handed for normal-size races.

Stone Soup 0.11 (20121001)

  • Artefacts can get distortion.
  • Blowguns can get evasion.
  • Wearing/removing armour can be aborted.
  • Fixed artefacts with fixed appearance start identified.
  • Weapons may corrode upon stabbing a jelly.
  • Ambrosia gives more mp, but only as you digest it.
  • Raw troll hides grant regeneration.
  • Jewelry auto-ids when it shows an obvious effect.
  • Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.
  • Rods of striking are better.
  • Staves of energy reduce spell hunger to 1/3 instead of eliminating it.
  • Missile enchantments are no more, greatly simplifying inventory management.
    • Formulas have been changed to compensate, with skill filling the role of missile enchantments.
  • All missile brands start visible.
  • Visored helmets don't prevent bite attacks.
  • Identifying weapons by use works instantly but requires a random (per item) level of skill.
  • Unbranded items can't be glowing/runed unless they're cursed.
  • New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
  • Randart weapons have a wider selection of names.
  • Acquirement will not provide you with items your god hates.

Stone Soup 0.10 (20120216)

  • Slaying works like weapon enchantments.
  • Acquirement allows choosing missiles.
  • Nagas and Centaurs get far better chances to acquire bardings.
  • Staff acquirement is more random.
  • Miscellaneous item acquirement gives better decks.
  • Weapon acquirement avoids useless weapon types.
  • Misc items start identified when there are no doubts about them.
  • The Orb of Zot has a slightly mutagenic glow and reduces stealth.
  • The Crusade card can no longer give you permanent allies.
  • All polearms have the reaching brand built in.
  • Quarterstaves are split into two weapons: weak "staff" and good "quarterstaff". Gladiators and Priests get to start with the latter.
  • Common two-handed weapons are easier to use effectively.
  • Several new fixed artefacts: lightning scales, Black Knight's horse barding, ring of Vitality, autumn katana, shillelagh "Devastator", dragonskin cloak, rings of the Octopus King.
  • The Sceptre of Asmodeus can be evoked for temporary charmed unabjurable demons (instead of random conjurations or hostile demons).
  • Scrolls of enchant and vorpalise weapon are always identified upon use.
  • Amulet of guardian spirit draws from HP and MP simultaneously.
  • Remove crystal balls of seeing.
  • Crystal ball of energy restores less MP but has less severe failure effects.
  • Scroll of magic mapping detects secret doors.
  • Tomb card is rarer.
  • Portal card does not give instant teleports.
  • Early weapons tend to be better.
  • Rename potion of healing to potion of curing.
  • Rename wand of healing to wand of heal wounds.
  • Known properties of unique enemies' gear are pre-identified.
  • Medium armour is better.
  • Banded mail is no more, plate mail has been renamed to plate armour.

Stone Soup 0.9 (20110812)

  • Price reform: scrolls, potions, rings. Bad items cost more than 1 gold now.
  • Cards: the Orb (new card), destruction cards buffed.
  • Experience card gives less experience at low power.
  • Scroll of identify shows top card when used on deck of cards.
  • Picked up runes are no longer part of the inventory. They are listed in \.
  • Randarts with the -Rage property trigger berserk less often.
  • Modified spellbooks: Conjurations, Unlife, many elemental books.
  • Bucklers provide less SH.
  • Large rocks can (rarely) be generated on the dungeon floor.
  • Ammo of dispersal only disperses if it does damage.
  • Silver-branded ammo only does bonus damage to chaotic creatures.
  • Reduce silver and steel damage bonus.
  • Reflected missiles get their full range on the way back.
  • Randart heavy armours tend to come with better enchantment.
  • Wands and rods rely more strongly on Evocations skill.
  • Long blades: nerf double swords, buff demon blades, remove katanas.
  • Reduce demon whip and demon trident damage.
  • Remove knives. Change Spriggan's Knife from knife to dagger.
  • Make the Sword of Zonguldrok a double sword with the reaping brand.
  • Give Undeadhunter a disruption effect against undead instead of holy wrath.
  • Make Wyrmbane's enchantment increase whenever it kills a dragon.
  • Give Scythe of Curses draining brand, inflict necro miscasts on its targets.
  • Mace of Brilliance comes with a halo.
  • Singing Sword does sonic damage at high tension.
  • Bad unrandarts (Misfortune, Folly, Lear's) get a random appearance.
  • Make potions of berserk rage more common.

Stone Soup 0.8 (20110426)

  • New items: scroll of curse jewellery, scroll of amnesia.
  • Remove scrolls of paper, rods of discovery, crystal balls of fixation.
  • Nerf the speed brand. Damage reduced to 90%.
  • Increase the guaranteed damage reduction from armour.
  • Body armour can be enchanted up to a bonus equivalent to its base AC.
  • Enchant armour scrolls don't fail because of high bonus anymore.
  • Antimagic weapon brand.
  • Disable equipment corrosion from slime walls.
  • Remove the robe of the Archmagi's experience penalty.
  • Remove wizardry effect from Archmagi, allow it to enhance Tmut/Tloc spells.
  • Autopickup weapons subjected to Tukima's Dance.
  • Disallow blowing Geryon's horn when silenced.
  • Fix breakage of blood potion stacks when partially eaten by jellies.
  • Fix randarts with unknown base type sometimes not being eligible for ?identify.
  • Fix rod pluses not being considered for ?identify.
  • Fix misleading spell descriptions on rods; display average power.
  • Disallow creation of randart demonic weapons with the holy wrath brand.
  • Fix equipping sInv artefact not reactivating autopickup.
  • Fix throwing nets becoming 'stuck' in certain situations.
  • Fix permafood being coloured brown like contaminated chunks.
  • Inscribe "was cursed" for items uncursed using ?enchant foo.
  • Fix an information leak about magic resistance from unidentified items.
  • Remove random staff ID over time: identify staff types on wield, just like weapons and rods do.
  • Give staves and rods a chance to be generated cursed.
  • Allow staves of poison to affect monsters with rPois; Olgreb is 1/4 irresistible.
  • Give the staff of death rN+.
  • Give the staff of summoning warding, sometimes abjure summons on hit.
  • Asphyxiation resistance blocks curare damage, but not slowing.
  • Poison resistance protects against curare entirely.
  • Add new chunk type that is both poisonous and contaminated.
  • Remove +AC/+EV from randarts. Fixedarts still keep them.
  • Auto-id gourmand for non-Mu non-full-herbivores (level 3).
  • Allow cancelling some scrolls without consuming them.
  • Allow (M)emorising from books on the floor.
  • Reintroduce item stat loss prompts.
  • Prompt before wearing or wielding a known-cursed item.
  • Remove misleading messages about weapon str/dex weighting.
  • Don't corrode ammo by clumsily bashing jellies with it.
  • Don't acquire manuals or sage to utterly useless skills.
  • Improve rods of striking: 1d5 -> 1d8.
  • Do proper foe checking for rod spells that are direct effects.
  • ?EWII may uncurse blowguns.
  • Remove nutrition on hit for vampiric weapons.
  • Make Evocations skill help with ball of seeing radius.
  • Disallow use of staff of channeling when starving.
  • Give missiles of flame/frost some bonus damage.
  • Add noise to missiles.
  • Make wield mass check apply to all items.
  • Tweak some cards' probabilities and effects.
  • More detailed corrosion resistance reporting.
  • Mention butchery requirement for food in corpse description.
  • Tweak blood potion descriptions to mention nutrition for non-herbivores.
  • Disable generation of missiles and bows of reaping.
  • Remove scrolls of recharging's effect on weapons of electrocution.
  • Stop the generation of racial missiles.
  • Make ball of energy stat loss now drains between 1 and 2/3 max Int.
  • Improve some unrandart weapons: add brands, more damage.
  • Improve Maxwell's Patent Armour: AC+15, +preservation ego, +MR.
  • Improve Staff of Wucad Mu: remove miscast effects except for when channeling.
  • Make potions of experience give some xp for skills as well.
  • Fix acquirement hardly ever generating "plain" crystal plates and dragon armour.
  • Make acquirement's "redundant armour" check consider things seen rather than worn.
  • Allow acquirement of non-regular shields, weighted by skills.
  • When using an unidentified potion or scroll, display its name in the message.
  • New Demon axe unrandart: obsidian axe, adds a siren-like pull to nearby monsters.
  • All weapons have min 7 delay, or better.

Stone Soup 0.7 (20100724)

  • Scrolls of holy word do more damage to susceptible monsters.
  • Blowguns no longer show damage, as they do none; accordingly, scrolls of enchant weapon II no longer work on them.
  • Flame- and frost-branded darts no longer always mulch, and the steel brand is properly applied for thrown weapons.
  • Demon tridents can be blessed by TSO.

Stone Soup 0.6 (20100326)

  • Removed amulet of resist slowing.
  • Removed distinction between light and heavy armour.
  • Added scroll of silence.
  • Added potions of brilliance and agility.
  • Added shields of reflection.
  • New amulets: guardian spirit, faith, stasis.
  • Amulet of clarity prevents involuntary berserk.
  • Lowered gold dragon armour's AC value.
  • All randart weapons are now guaranteed a brand.
  • The speed brand is only created randomly for artefacts, short blades and staves.
  • Halved damage bonus of the vorpal brand to 12.5%.
  • Armour acquirement is more likely to fill secondary slots.
  • Non-divine acquirement tries to avoid handing out armour/weapons already seen.
  • Book acquirement doesn't give manuals to spellcasting specialists anymore.
  • Added wands as an acquirement option.
  • Potions of resistance last longer.
  • Weapons of holy wrath cannot be cursed.
  • Improvements to whips and demon whips; the latter can be blessed by TSO.
  • Reduce the chances for artefacts with only one stat property.
  • Weapons of electrocution discharge in water.
  • Removed some evokable properties (mapping/teleportation) from artefacts.
  • Removing +Lev items cancels levitation and is disallowed over water.
  • Clubs and spears get moderate stabbing bonus.
  • Clubs may stun target upon successful stabbing.
  • Vampiric weapons can only be wielded at full and cause hunger when wielded.
  • Mummies and ghouls get no healing effect from vampiric weapons.
  • Shields can be enchanted up to +3.
  • Rods identify on wielding and use the Maces & Flails skill.
  • Rod recharging no longer depends on player MP or being in inventory.
  • Enchanting rods increases their recharge rate.
  • Let same-type chunks stack, if their age is similar.
  • Deep water doesn't destroy items, lava only flammable ones.
  • Weapons with temporary distortion brand don't damage or banish on unwielding.
  • Disallow sacrifice of runes, the orb of Zot, and the unused horn of Geryon.
  • Autoinscribe items found cursed with {was cursed}.

Stone Soup 0.5.0 (20090612)

  • New scroll: ?vulnerability, applying to all creatures in LoS including you.
  • New weapon brand: chaos, available only via Xom and pandemonium lords.
  • Introduce randart spellbooks with random spell selections.
  • Book acquirements are much more random and may yield manuals.
  • Missile enchantment decreases chance of destruction on impact.
  • Freezing weapons can slow cold-blooded monsters.
  • The staff of channeling trains Evocations.
  • Potions of magic no longer increase maximal magic points and are more common.
  • Item descriptions mention enchantment/charging limits.
  • Randarts get their known properties autoinscribed.
  • Randarts are noted as identified even if the plusses are still unknown.
  • Eliminate RAP_ANGRY and RAP_BERSERK for launcher weapons.
  • Ammo that IDs through throwing merges in your pack instantaneously.
  • ?immolation doesn't burn scrolls anymore.
  • ?summoning creates a permanent abomination.
  • ?random uselessness autoidentifies.
  • ?vorpalise weapon fixes temporary brands instead of Enchant Weapon III.
  • Nemelex-gifted decks identify after drawing one card.
  • Decks of punishment are no longer randomly generated.
  • Removing rings of levitation or invisibility no longer cancels the effect.
  • Identify the Horn of Geryon when wielding it.
  • Skeletons rot away in inventory at the same rate as on the floor.

Stone Soup 0.4.0 (20080714)

  • Removed weapons of disruption, improved holy wrath.
  • New weapon brand: dragon slaying, limited to Polearms.
  • Fixed darts of flame/ice to actually work, add similarly branded javelins.
  • Forbid (un)equipping of items with known potentially fatal stat drain.
  • Make distortion only take effect on unwielding.
  • Improved autotargeting for weapons of reaching.
  • Disable random generation of weapons of orc slaying (allowed in randarts).
  • Fixed cap acquirement misbehaviour.
  • New scrolls: Holy Word, Fog.
  • Removed scrolls of forgetfulness.
  • Added potions of blood and coagulated blood.
  • Scrolls of recharging and enchant armour now prompt for an item.
  • Potions of restore ability also cancel breath delay.
  • Staves and rods of the same type can now be recognized.
  • Staves will autoID if your skill in the appropriate school is 4 or higher.
  • Manuals are visibly different from spell books and don't prompt anymore.
  • Improved artefact autoinscriptions.
  • Several new pre-defined (un)randarts.
  • Added message for returning weapons NOT returning.
  • Equipped randarts can now actually cause berserk.
  • Thrown potions of poison won't poison monsters anymore.
  • Limit racial properties applying to only some fitting item types.
  • Prompt when attempting to sacrifice important items.
  • Fixed books in shops being noted as identified over and over again.

Stone Soup 0.3.0 (20071031)

  • New missiles: javelins, sling bullets and throwing nets.
  • Throwing weapons may be generated with the "returning" brand.
  • [1756363] New potion: potion of resistance.
  • [1744612] Introduced weapons of returning.
  • [1789869] Items which the player sees a monster use become identified if they have an obvious effect.
  • Artefact jewellery doesn't autoid anymore, instead "obvious" changes and abilities give a message.
  • [1768865] Added inscription prompt when viewing items.
  • Viewing via inventory listing won't leave the inventory.
  • [1735752] Autoinscribe wands with zap count.
  • Added autoinscriptions for items used by monsters.
  • Warning inscriptions now actually work for all advertised commands ([1795568] !r now prevents scrolls from being read.)
  • [1793698] In the item selection menu, pressing "." will toggle the selection of the item after the previously selected item.
  • [1783003] More menu sorting methods, and fixed jewellery sorting bug.
  • Book shops are less likely to stock duplicate copies.
  • [1746014] Added command to cycle through ammunition when 'f'iring.

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Last-modified: 2017-10-13 (金) 22:25:26 (641d)