[[石鍋Wiki]]

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* Stone Soup 0.15 (20140811) [#w0bd0165]

- Item destruction is no more.
- Ranged combat has been rewritten based on melee attacks - AC and EV
has more of an impact, attack delay is more predictable, and Throwing
should be more viable as a ranged option as compared to bows and crossbows,
among other changes.
-- Slings have been split into two weapon types; the basic type has been renamed to 'hunting sling', and a new, rare 'greatsling' has been added.
-- Crossbows have been split into three types. The hand crossbow returns as a starting weapon; the basic crossbow has been renamed to an 'arbalest';
-- and a new, rare 'triple crossbow' type has been added.
-- (Plain) bows have been renamed to shortbows.
- Weapon enchantment & slaying bonsues have been merged into a single number,
giving both +accuracy & +damage. Scrolls of enchant weapon I, II, and III
have all been merged into a new "enchant weapon" scroll. The scrolls are
rarer, but always succeed.
- Shields have been rebalanced. All non-shield-enchantment sources of SH have
been halved, and the effectiveness of SH at blocking attacks has been
doubled, to make the utility of a point of SH roughly equivalent to a point
of EV. In effect, this is a small buff. Non-bucklers can now be enchanted
past +3.
- Multiple changes to unrandarts:
-- The blowgun of the Assassin returns; it has a chance to affect the target
more than normal blowguns.
-- New unrand: the +8 orange crystal plate armour {Archmagi, Int+3 Clar
SustAb}.
-- New unrand: the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6}. A quarterstaff
that takes HP every time you cast a spell.
-- The dagger of Chilly Death now sometimes flash-freezes enemies, slowing
their movement, and the scimitar of Flaming Death now sometimes applies
sticky flame to its victims.
-- Leech is now +8, with -2 to all stats (instead of -1), and -2 to both AC
and EV.
-- Skullcrusher is now +3 with +7 strength.
-- The Trident of the Octopus King now starts at +8 and gets an additional +
for each Ring of the Octopus King worn. If anyone reads this & gets it to +10 or higher in an actual game, send screenshots!
-- Punk is now a +7 greatsling {Freeze, rC+}.
-- Sniper is now a "heavy crossbow", a triple crossbow with 27 base delay.
-- The Mace of Brilliance is now the +1 Eveningstar "Brilliance".
-- Many other weapon artefacts have had their enchantments tweaked.
-- Maxwell's Patent Armour now gives rF+ rC+ instead of Conservation.
-- The Shield of Resistance, Shield of the Gong, and Large Shield of Ignorance
have had their enchantment levels adjusted.
-- Removed unrands: the boots of the Spider.
- Branding changes:
-- Scrolls of brand weapon will no longer make temporary brands permanent,
but can now randomly apply any brand to an unbranded weapon.
-- Blessed weapons can be rebranded.
-- Rebranding a distortion weapon no longer causes a distortion effect.
-- Branded non-artefact weapons can now be given a temporary re-brand.
-- Damage from the electrocution brand has been reduced slightly.
-- Draining now triggers somewhat less often, but will cause monsters to be
temporarily drained whenever it does fire.
-- The dragonslaying brand is no longer generated. (Wyrmbane still has it.)
- Food changes:
- Honeycombs have been renamed to royal jellies; they don't restore
abilities.
-- Potions of blood cure a point of ghoul rotting.
-- All types of fruit have been merged together into one gooey, messy item
type.
-- Brown (contaminated) chunks are gone, replaced with normal ones.
-- Cheese, sausages, and ambrosia are no more.
- New item: potion of cancellation, which removes enchantments & contamination
on the player.
- Scrolls of vulnerability have been simplified; they now just halve MR for all
creatures in LOS.
- Cancellation-type effects (from the potion, quicksilver dragons, etc) now
reduce transformation durations to one turn, rather than cancelling them
immediately.
- Identify scrolls now always identify a single item.
- Jewellery automatically identifies once equipped.
- Amulets of inaccuracy are always cursed.
- New rings of stealth and loudness, which positively/negatively adjust
a player's stealth.
- Amulets of rage no longer have a tiny chance of extending berserk duration.
- Sacks of spiders now place webs directly onto enemies, rather than spreading
them randomly around the area.
- Cleaving hits the full eight squares around a player, when not blocked by
walls.
- Putting on or taking off armour now always takes five turns.
- Gloves of archery no longer penalise melee.
- Sustain abilities effects no longer stack.
- Amulets of resist corrosion now give only 50% corrosion resistance, from 90%.
- Potions of resistance now grant corrosion resistance.
- Staves of air now activate extra melee damage as often as other elemental staves.
- Flying creatures no longer have a 2/3rds chance of dodging thrown nets.
- Weapons and armour which aren't visibly enchanted no longer have enchantments
higher than +0.
- Corpses and skeletons are stationary, and can't be picked up nor apported.
- Other removed items: darts, rings of hunger and sustenance, amulet of
conservation, cloak of preservation, potions of strong poison and paralysis.

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